New UPDATE SEUS PTGI E9 (Ray Tracing Minecraft Shaders) | 8.4MB (.zip)

DOWNLOAD latest Version SEUS PTGI E9 Full Version 8.4 MB - FREE DOWNLOAD | sbwunduh SEUS PTGI E9 Full Version 8.4 MB - FREE DOWNLOAD...

DOWNLOAD latest Version SEUS PTGI E9 Full Version 8.4 MB - FREE DOWNLOAD | sbwunduh




SEUS PTGI E9 Full Version 8.4 MB - FREE DOWNLOAD | sbwunduh is a HD Game/apps offline/online for PC or Smartphone ANDROID/iOS, Download the Installer app .exe for your windows/Mac or APK + DATA MOD for your smartphone Android/iOS to Unlock all fiture full version/pro version for free in our website. Beside this one we have any many of unlocked other Installer apk+data full versions of the best PC or android and iOS games/apps, we have also hundreds of mod games/apps in our collection with Daily updates. So still check our website everyday to know our latest update game/apps.






PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!

- Minecraft 1.14.4 (older version compatibility isn’t possible until new OptiFine features are ported back)
- OptiFine HD U F3 or newer
- Options > Video Settings > Details > Alternate Blocks: OFF
- Options > Video Settings > Details > Trees: Fancy or Fast(Smart may break lighting)
- Options > Video Settings > Quality > Natural Textures: OFF
- Options > Video Settings > Shaders > Shadow Quality: 1x
- Options > Video Settings > Shaders > Old Lighting : DEFAULT
- Resource packs with custom block models will probably cause lighting glitches!!!!!!

Some of the currently known issues are as follows:
Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.
Being underwater in ravines/caves shows some light leaking, and “glowing” water fog. This is unavoidable currently.
Some artifacts on edges of water shadows (will improve in the future)
"Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)
Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes
Blocks which are not a full-sized cube in the world aren't considered properly in lighting and reflections (causes artifacts with half slabs, stairs, and the like)
Issues with the rendering of semi-transparent/translucent materials

AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:

Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat).

If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!

Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing.

Compatibility with Intel GPUs is not possible at all!


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SBWUNDUH: New UPDATE SEUS PTGI E9 (Ray Tracing Minecraft Shaders) | 8.4MB (.zip)
New UPDATE SEUS PTGI E9 (Ray Tracing Minecraft Shaders) | 8.4MB (.zip)
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